- The Last One (itch) (ladroid) Mac Os Version
- The Last One (itch) (ladroid) Mac Os X
- The Last One (itch) (ladroid) Mac Os Download
- The Last One (itch) (ladroid) Mac Os Update
Find games for macOS from the last 30 days like vissekom, The Heart's Game, 1968, n-body, Pocket Watch on itch.io, the indie game hosting marketplace. The free version has all the features of the premium version, though it only has access to three starting factions out of seven. There's still bugs around, and if you manage to catch one, or one catches you, do get in contact at [email protected] with a description of the bug.
A downloadable game for Windows, Linux, and Android
One Last Planet (OLP in short) is a 2D action platformer, Rogue-Lite, node-based exploration and resource management game where difficulty rises by time, weapons and enemies’ abilities are procedurally generated (not yet enabled) and you get to fight both in multiple planet lands and in space.
Inspired by both Risk of Rain and Faster Than Light, OLP is a combination of the two. You get to fight in land the various planet enemies and monsters and in space you fight other spaceships, plus you get to encounter several random events where you have to choose from the variety of narrative options to survive.
The game is currently in prototyping phase and have no story embed into it yet, see the downloadable PDF document for more details and whats to come in OLP.
Keyboard: (QWERTY)
- A/D: Move
- W/S: Climb
- Space: Jump
- F: Fire weapon / Confirm
- G: Use item1 / Zoom out in spaceship
- H: Use item2 / Zoom in in spaceship
- Q: Switch weapons
- E: Interact / Cancel
- Z/X: Switch focused turret in spaceship
- Enter: Pause
Saberbeast mac os. Xbox Controller:
- Left thumb/analog stick - Left/Right: Move
- Left thumb/analog stick - Up/Down: Climb
- A: Jump
- X: Fire weapon / Confirm
- RB: Use item1 / Zoom out in spaceship
- RT: Use item2 / Zoom in in spaceship
- B: Switch weapons
- Y: Interact / Cancel
- LB/LT: Switch focused turret in spaceship
- Start: Pause
Mobile:
![The last one (itch) (ladroid) mac os version The last one (itch) (ladroid) mac os version](https://photos5.appleinsider.com/gallery/36287-67387-macOS_Preview_Mac_App_Store_Discover-screen-06042018_bigjpglarge-xl.jpg)
- OS: Windows 7 or higher, 32/64-bit
- Processor: 1.6ghz Intel i5-equivalent processor or higher
- Memory: 4 GB RAM
- Graphics: Onboard or dedicated graphics accelerator with 1GB+ of video RAM
- Sometimes big enemies spawn in weird locations so they get stuck and cant move.
- On high load, some projectiles can freeze mid air.
- Art and programming:Mehemmai Mohammed Ridha
- Music:Three Chain Links – Missing You
Email : [email protected]
Status | In development |
Platforms | Windows, Linux, Android |
Rating | |
Author | Ichidown |
Genre | Action, Adventure, Platformer, Shooter |
Made with | Unreal Engine, Adobe Photoshop, Pyxel Edit |
Tags | Action-Adventure, Exploration, Pixel Art, Roguelike, Roguelite, Side Scroller, Space |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any), Touchscreen |
Links | Twitter, YouTube, Deviantart, Artstation |
Download
Click download now to get access to the following files:
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Just install and use 7-zip instead, this should do the trick. don't forget to install the 32-bit version if you have a 32-bit system.
Did you stop development on this? I enjoyed what I played, though only the risk of rain style play seemed available, nothing resembling ftl(outside of starting off in a ship at least). Then again, it says it was made for an earlier version of Android so maybe thats the issue. Regardless, love the concept and would definitely buy a full version of the game if it ever becomes available.
The Last One (itch) (ladroid) Mac Os Version
Glad you liked it, The game is still in development and not stopping, the ftl part is weak in this prototype but its there, you got your spaceship battles and events occurring, not the whole ftl experience but its a start, the game is far from being finished, there is a lot added and a lot more to develop.
Hope the action delay is more realistic
good game :)
Thank you. What do you mean by 'action delay', id like to know, maybe I'm missing something.
It's great, but I feel though it needs auto aim on mobile. Other than that, works and runs surprisingly well!
Thank you, for the auto aim I'm considering it to be a feature on some weapons but not all of them, because you will find some weapons are better aimed at walls to have the projectiles bounce to hit the same target multiple times than directly aim at the enemy, thank you for the feedback ill focus more on providing better controls for the mobile platforms.
Indies making good game because why not nice to know that there at least places outside of steam where I can find people who still care about gaming.
can you not just asset swap Risk of Rain and call it your own game please? thanks.
Don't worry, I'm aware of this, I'm planing so much for this game, just check the Game Showcase PDF file to get a glimpse of what I'm planing, there is a lot i did not state to avoid over promising, my goal is to make something new that I enjoy playing.
Can you also release it for macOS? If you need someone to test and report bugs, message me and I'll be glad to help.
i will definitely release it on macOS later on, the goal is to release the game on as many platforms as possible.
J'ai une question, je voulais mettre un jeu, mais je sais pas si mettre que le niveau 1 et puis continuer avec les mise à jour, ou mettre le jeu complet, que me conseillez vous?
Pose toi la question, pourquoi tu veux publier un jeu incomplet ? pour voir si les gens sont intéressé par ton idée ? pour avoir l’opinion des autres sur ce que tu peut améliorer ? ou bien tu veux monétiser le développent de ton projet ? … etc.
Pour moi, du moment que ce seul niveau est asser intéressant avec une durée de jouabilité supérieure a 5min cela fait l’affaire.
Enfin je ne suis pas un expert, je viens juste de publier mon premier jeux (qui est incomplet).
d'accord, merci beaucoup! Alors mon premier jeu va bientôt sortir!
You have a really cool game here, but the controls are not intuitive at all.
The controls will be fully reworked don't worry ;)
Le moteur de jeux avec Unreal Engine 4, en ce qui concerne la création des tuiles des divers niveaux, j'ai utilisé pyxeledit, et tout ce qui est design avec Photoshop, merci d'avoir essayé le jeu et merci pour le compliment ^_^
Quite fun game. Certainly needs lots of work to become a full game, but what is in the game is implemented very well, great job! The movement and tutorial might need a bit of work soon. Very enjoyable!
Thank you for trying out the game, and thank you for the feedback ! :D
Great game. Controls need a little work though. Keep up the great work.
Thank you so much for the video! even tho the game is far from being completed you did a good job presenting it :D , for the movement, that's on my priority list for the next update.
Oh gosh, this has potential.
Connections mac os. My only criticism for the moment would be regarding controls, it feels a bit stiff, a bit more 'snap' to the jumping and shooting would do wonders.
But other than that, this is solid, presentation and graphics are great, can't wait for more updates!
thank you for giving it a try, my main focus after i do some code cleaning will be on movement aspects of the game, the controls, movement abilities like dashes, crouches, climbing and many more, please keep an eye on the game development on twitter @ichidown and thank you so much for the feed back !
The game is still in prototyping phase so this is my chance to get feedback and know what work and what don't in my game so i can improve it, please check it out and leave your impressions and thoughts about it, it will help me greatly, i am willing to accept all criticism, so don't hesitate and just just hit me!
A downloadable game for Windows and macOS
An archaeological survival/exploration game.
The Last One (itch) (ladroid) Mac Os X
Wake up in a desert and learn to survive. Avoid exposure, snake bites and dehydration as you hunt for resources and loot corpses of those who came before you. Craft new items, discover new sights and grow stronger to take on your final challenge..
- crafting system ⚒️
- day-night cycle ?
- fun combat ?
- about 1+ hour of gameplay ?
- find corpses and items of previous players ?
Controls
WASD - walk
LMB - use
RMB - drop
E - interact
Shift - run
Control - crouch
Escape - menu
WASD - walk
LMB - use
RMB - drop
E - interact
Shift - run
Control - crouch
Escape - menu
Note: on Mac OSX, rotate the camera by dragging and use items with space bar.
(Sadly, Game Maker's mouse lock function doesn't work on Mac)
(Sadly, Game Maker's mouse lock function doesn't work on Mac)
made for the Sokpop Patreon
Status | Released |
Platforms | Windows, macOS |
Rating | |
Author | Sokpop Collective |
Genre | Adventure, Survival |
Tags | 3D, Action-Adventure |
Purchase
In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
Development log
- Version 1.1 : Solo Mode, Optimizations & FixesDec 12, 2019
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I saw this game on steam too, can you add steam key for this game ? Thanks !
This is a beautiful game that you can take at your own pace, with a great atmosphere and lovely aesthetics.
I hate games that allow you a huge inventory with only a little satchel to show for it (e.g. red dead 2 or Skyrim), and I love how everything you pick up in this game is shown on your character.
There's something very novel about your flask of water dangling from you hip as you move from spring to spring, the animations are incredibly endearing and this game made me subscribe to Sokpop's patreon which I recommend as every game they make is soaked in character and heart.
This is clearly a team with great skill, vision and heart and is what game developers should strive to be: very inspiring stuff.
Beautiful game, I love the atmosphere
There's a glitch on Mac OS (high Sierra) where your legs stay at the same place but you can still run. The more you run away, the longer your legs get haha like spaghetti (just a visual problem). It came from aiming with a bow but I'm not sure how.
ultrazen
edit: anything that heeds warm memories of adventure time is cool with me
Don't put the final boss in the thumbnail you dingus
wonderful game, but just one question, what's the difference between online play and solo mode?
Thank you! Solo mode cuts out the online part, so you won't be able to find other people's skeletons and items. It makes it a lot harder!
Good game. Their should be a save system and the skeleton has way to much hp
Very cool, did you use sprite stacking? or did you use Game Makers built in 3D functions?
it's a custom 3d engine i made in game maker! it doesn't use d3d
do you ever think of updating this further in the future? (more crafting, different mobs etc.) :)
I have some cool ideas for what to add, but I probably won't do any big updates anytime soon.
Is there anything left to do once you've killed the skeleton guy and placed the orb at the pyramid?
Edit: To finish the game, shoot the floating orb. (figured it out 3 minutes after my original comment. Haha)
So.. there's no save and load feature? I thought I can save a game so I don't have to play for long time
The Last One (itch) (ladroid) Mac Os Download
I just became a patron a few days ago and I'm really enjoying this one! Finally took down the skeleton, but I'm now wondering what to make of the orb. Once placed in the depression, it sounds like a crypt opens somewhere..
May I ask for pointers on how to defeat the skeleton?
rock in hole near pyramid = nope
arrows at skeleton heart = nope
arrows at skeleton head = nope
rocks at skeleton heart = can't throw that high
the 2nd one is correct. you will see the inside of the heart shrinking each time you hit it!
Hi, on the bundle.. Sadly I won't buy it, due to itch.io not having a feature that stops one from buying the same game twice. I have 6 of your games already, 5 of them were the latest ones due to me being a patron, last one I bought seperate. Did the math, if I were to buy the bundle WITHOUT those games, technically based on it I should get it for $51.8. Sorry for being picky, it's not your fault really. Mainly an issue I have with Itch, one that has bothered me before.
The Last One (itch) (ladroid) Mac Os Update
We don’t offer discounts for things you already own at the moment, but we can turn your extra purchases into gifts so you can give them to others.
Tell me if you’re interested.
Looks wonderful, but wheen I play it on my Mac the camera keeps spinning, it seems like it's remembering the last mouse input but thats just a guess.
Hi, so apparently Game Maker's function to lock the mouse position doesn't work on the newer versions of OSX (our machine is on High Sierra and it works there).
As a temporary fix, I've now uploaded a version (1.0.1) for Max OSX that uses drag controls to rotate the camera, and the space bar to use items.
Will look into a better solution in the future, but at least it's playable now!
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